Trading Cards

Trading Cards

The ‘Ender’s Game’ trading cards were released by Cryptozoic Entertainment on July 30, 2014. There are 5 cards per pack and 24 packs per box. The manufacturer’s suggested retail price is $3.50 per pack.

There is a total of 129 cards to collect: 69 base cards,  8 formic foil cards, 13 character foil cards, 13 wardrobe cards, 5 dual wardrobe cards, 15 autograph cards, 2 replica patch cards, 3 oversized patch cards, and 1 promo card.

Official downloadable checklist.

BASE CARDS

1 A Family Legacy of Potential
Back text: “Ender’s older siblings also attended Ground School, but failed. Now Ender holds the last of his family’s hopes— to prove himself to be more than a pariah and a third born.”

01

2 Heavy Weight of Genius
Back text: “One of the many costs Ender pays as a tactical genius is his privacy is his privacy: an implanted device completely robs him of any solitude.”

02

3 A Cunning Victory
Back text: “Ender cunningly outmaneuvers a rival at Ground School in a hand-held tactical simulation.”

03

4 Winning All Future Fights
Back text: “Ender effortlessly wins the tactical simulation against Stilson, a fellow cadet at Ground School, however the defeat incites the larger cadet to accost Ender. Ender is more brutal to Stilson than is necessary, a decision he makes to avoid any future confrontation with the cadet.”

04

5 A Time Alone After So Long
Back text: “Ender grimaces as a machine cuts out an implant that allows the military to intimately observe Ender, and monitor his talents.”

05

6 The One Person to Trust
Back text:”Ender confides in his sister, Valentine, who remains one of the few to show Ender kindness and compassion.”

06

7 Always a Bully
Back text: “Ender faces his cruelly sociopathic older brother, who ruthlessly taunts and bullies him out of jealously for Ender’s success at Ground School.”

07

8 Love for a Child
Back text: “The military granted Ender’s parents the right to a third child. However, this stigmatized the Wiggins with a mark that can only be removed by Ender’s success.”

08

9 Unexpected Success
Back text: “Major Gwen Anderson and Colonel Hyrum Graff from the International Fleet visit Ender to congratulate him on passing his final test; a confrontation without a monitor.”

09

10 The Consequences of the Final Test
Back text: “While Colonel Graff privately speaks to Ender, Major Anderson reassures the boy’s parents about the matter of the final test and Stilson.”

10

11 The Chosen is Last to Arrive
Back text: “Ender timidly enters the passenger bay of the shuttle, but his late arrival draws unwanted attention and scornful comments from his peers.”

11

12 An Early Ally
Back text: “After arriving last for the launch to the orbital Battle School, Ender quietly takes a seat near a young cadet named Bean.”

12

13 Taking Flight
Back text: “With nervous anticipation, the young cadets fly from Earth to the near isolation of the orbital school.”

13

14 A Destination to Prove Oneself
Back text: “Ender and the other cadets excitedly watch the massive orbital school draw closer as the shuttle slips through the vacuum of space.”

14

15 The Only Promise is Hardship
Back text: “Drill Sargent Dap pugnaciously greets the cadets, letting the new arrivals know, with hard sincerity, what they will face at Battle School.”

15

16 What Awaits Them All
Back text: “After Ender’s assignments to a bunk at the barrack’s entrance, he briefly examines a strange suit waiting in his locker.”

16

17 Introduction to Zero Gravity
Back text: “After the cadets don a specialized suit and sidearm, they march towards an enormous Zero-G room comprising the largest complex in the school.”

17

18 Strategic Planning and Future Friends
Back text: “Ender and Bean quickly grasp the concept of orientation in Zero-G discussing the importance of reference points: ‘The Enemy’s Gate is Down.'”

18

19 A Lesson in Respect
Back text: “Despite drawing Sergeant Dap’s disciplinary ire, Ender eventually earns the drill sergeant’s respect through unceasing dedication and determination.”

19

20 This is Only the Beginning
Back text: “The high commander of the International Fleet congratulates the new cadets earning a place at Battle School, but he also warns them of their responsibilities.”

20

21 The Cold Greetings of Rivals
Back text: “The new cadets at the school, derogatorily referred to as Launchies, suffer the adolescent aggression of their older peers.”

21

22 No Change at the Right Impression
Back text: “Bonzo, the leader of the only undefeated group within Battle School, arrogantly antagonizes the new cadets, particularly Ender.”

22

23 Forging a Leader Through Social Isolation
Back text: “Ender excels at the academic elements of Battle School, quickly earning praise from his instructors and envy from his peers.”

23

24 The Lie of Privacy
Back text: “Ender openly questions Colonel Graff about the cadets’ messages to and from home being blocked.”

24

25 The Game within a Game
Back text: “Ender seeks refuge from the social isolation wrought by Colonel Graff by playing a strange video game.”

25

26 No Victory Within the Rules
Back text: “As Ender continues playing the game, he realizes after repeated failures that the game is not designed to be won, so he devises a method to break those rules.”

26

27 The Depth of the Rabbit Hole
Back text: “The game knows too much about Ender and an avatar of his sister tries to tell him something important, leading him to the strange ruins of a fallen castle.”

27

28 Strange Developments in the Mind Game
Back text: “Major Gwen Anderson argues with Colonel Graff about his extreme approach to Ender’s training and the results of the Mind Game, but the Colonel dismisses her concerns.”

28

29 Unwelcome and Unwanted Newcomer
Back text: “As Ender finally develops nascent friendships with his unit, Colonel Graff suddenly thrusts him into another group, one with a leader with no tolerance for the inexperienced.”

29

30 Unexpected Allies and Undeserved Enemies
Back text: “Petra, a skilled member of Salamander Army, amiably greets Ender as he approaches; however, Bonzo emphatically denounces the Launchies.”

30

31 Friends with the Best Shot
Back text: “Petra’s skill makes her the best marksman at Battle School, and she shares her knowledge with the precocious Ender.”

31

32 Teamwork and Trust
Back text:”Petra continues tutoring Ender, who proves a remarkably fast study. And as Ender’s abilities improve, so does their friendship grow.”

32

33 A Quiet Deal to Save Face
Back text: “After Bonzo discovers Petra training Ender, he furiously confronts the two, but Ender quietly offers a solution that seeming assuages his anger.”

33

34 Ender’s First Battle
Back text: “Salamander Army marches towards the Battle room to engage Rat Army, the second ranked Battle Group at the academy.”

34

35 A Blind Decision Without Merit
Back text: “Bonzo vehemently commands Ender to stay out of the battle, concerned that the Launchie will be nothing but a liability.”

35

36 Only by Breaking the Rules
Back text: “As the fight progresses, Ender watches Salamander slowly annihilated, so he makes a decision and launches himself into the battle to save Petra.”

36

37 Feinting and Flanking
Back text: “With Petra’s help, Ender slips behind the entrance enemy line and cripples their defense with an incredible display of marksmanship.”

37

38 A Price to Pay Later
Back text: “Although Ender eventually falls to the Rat Army forces, his bold maneuver allows Salamander Army to claim victory.”

38

39 The Responsibility and Power of Command
Back text: “Ender candidly expresses his distaste with following orders of those less intelligent. Colonel Graff presents Ender with an opportunity to lead Dragon Army.”

39

40 On a Level of His Own
Back text: “With Ender commanding Dragon Army, the Battle Group crushes every obstacle in their path and quickly becomes undefeated.”

40

41 Facing a Lesson Already Learned
Back text: “Bonzo and two others ambush Ender, as Petra desperately tries to intervene.”

41

42 A Visitor From the Past
Back text: “After the altercation with Bonzo, which led to serious injury to Ender’s assailant, Ender is worried he is too much like his violent and brutal brother Leaving school to stay with Bonzo Colonel Graff hoes Valentine will convince Ender to continue his training in Command School.”

42

43 Ender’s Only Weakness
Back text: “While Ender sees through the emotional ploy Colonel Graff uses by reuniting him with his sister, Ender is happy to be with her.”

43

44 So Much Yet to Prove
Back text: “Ender refuses to disappoint Valentine, and he also fervently desires to prove he is not the same as his brother— a violent sociopath.”

44

45 A Long Journey in Sleep
Back text: “After Ender makes his decision Colonel Graff escorts him across the galaxy to Command School, but such a long journey requires them to enter stasis.”

45

46 The Last Destination of a Long Journey
Back text: “After Ender’s long journey in stasis, he finally arrives at Command School, the final academy housed on a liberated alien planet.”

46

47 Greeted by Familiar Faces
Back text: “Sergeant Dap cordially greets Ender after the young cadet arrives to Command School to continue his training.”

47

48 A Curious Guest in a Strange Place
Back text: “Ender awakens to a strangely tattooed man silently sitting in the room. The man introduces himself as Mazer Rackham— history’s greatest hero.”

48

49 The Best Teacher is the Enemy
Back text: “Rackham leads Ender through the appropriated alien complex, offering Ender’s questions cryptic answers.”

49

50 The Truth of Victory and Heroes
Back text: “For the first time, Ender watches the complete footage of Mazer Rackham’s famous victory, saving the Earth from the Formics.”

50

51 Earth’s Hero
Back text: “Rackham serves as Ender’s advisor and mentor during the simulated battles at Command School, offering Ender enigmatic wisdom.”

51

52 Learning to Trust
Back text: “Ender stands at the command podium, above the others, issuing order as they battle trough one simulation after another.”

52

53 Surrounded But Alone
Back text: “While Rackham stands by Ender as the young genius fights through the simulations, it is Ender who makes the tactical decisions.”

53

54 Testing What Has Been Learned
Back text: “Ender’s team engages in their first major offensive against the Formics during a simulation in an ice belt.”

54

55 Teamwork and Shared Victory
Back text: “With perfect coordination and team work, Ender leaders the others in an masterful victory over the alien ships.”

55

56 It is Only a Simulation
Back text: “As Ender assesses the Formics’ forces gathered before the alien home world, he sense something strange about their behaviors.”

56

57 Armageddon A Click Away
Back text: “At Battle School, Perta’s marksmanship made her one of the best: at Command School, her skills allow her to wield the most devastating weapon ever devised.”

57

58 Alpha Strike the Heart
Back text: “Petra unleashes the Little Doctor, a weapon of catastrophic power, on the densely packed alien fleet. With a brilliant burst, thousands of alien vessels are destroyed.”

58

59 The Changing Tides of War
Back text: “After the Little Doctor’s unrestricted obliteration of the Formics’ carriers, hundreds of ships rise from the planet’s surface.”

59

60 Watching The Future Unfold
Back text: “The commanders of the International Fleet quietly watch in awe as Ender engages in a battle that will decide the fate of humanity.”

60

61 A Deadly Opponent With Nothing to Lose
Back text: “The Formics are a deadly and resourceful adversary, pushing Ender and his team to their limits as the simulations become increasingly more difficult.”

61

62 All or Nothing to End It
Back text: “Ender and his team sacrifice their entire fleet of carriers and dreadnaughts to risk a single shot at the Formics’ home world.”

62

63 Victory Overcome by Pathos
Back text: “Ender and the others watch the Formic home world crumble and burn, annihilating an entire species and culture in a moment.”

63

64 The Depth and Tragedy of Deception
Back text: “Colonel Graff finally explains to Ender that the combat simulations were quite real, and that the young commander won the war.”

64

65 A Somber Victory
Back text: “After Ender’s friends solemnly watch their unconscious commander brought to his quarters, Petra asks to stay by his side.”

65

66 The Realization About Redemption
Back text: “After Ender wakes, he rushes to the surface of the alien world with Petra frantically chasing him, concerned and confused.”

66

67 Coming Close to the Truth
Back text: “Ender follows the twisted path deeper into the alien edifice until he comes to a strange room where a nest holds a single, living eggs. Ender enters the alien structure, which is the same from the Mind Game he played in Battle School.”

67

68 The Long Path to Atonement
Back text: “For the first time both races come face-to-face in peace, and Ender promises the dying queen, the last of her kind, to redeem himself and renew her race.”

68

69 Checklist

Front

Front

Back

Back

FOIL CARDS
(1 in 12 packs)

SB-01 Queen

SB-01

SB-02 First Invasion Mothership

SB-02

SB-03 Drone Ship

SB-03

SB-04 Formic Worlds

SB-04

SB-05 Royal Nursery

SB-05

SB-06 Planet Defense Carrier

SB-06

SB-07 Formic Tunnels

SB-07

SB-08 Drone Swarm

SB-08

CHARACTER FOIL CARDS
(1 in 12 packs)

RF-01 Andrew Wiggin

RF01

RF-02 Colonel Graff

RF-02

RF-03 Mazer Rackham

RF-03

RF-04 Petra Arkanian

RF-04

RF-05 Valentine Wiggin

RF-05

RF-06 Julian Delphiki, Jr.

RF-06

RF-07 Bonito de Madrid

RF-07

RF-08 Major Anderson

RF-08

RF-09 Peter Wiggin

RF-09

RF-10 Alai

RF-10

RF-11 Bernard

RF-11

RF-12 Dink Meeker

RF-12

RF-13 Fly Molo

RF-13

WARDROBE CARDS
(1 in 24 packs)

M01 Ender Wiggin

M01

M02 Fly

M02

M03 Petra

M03

M04 Stilson

M04

M05 Petra Arkanian

M05

M06 Major Anderson

M06

M07 Bean

M07

M08 Valentine Wiggin

M08

M09 Ender Wiggin

M09

M10 Sergeant Dap

M10

M11 Mazer Rackham

M11

M12 Valentine Wiggin

M12

M13 Yellow Launchie Suit (Exclusive to binder)

M13

DUAL WARDROBE CARDS
(1 in 144 packs)

DM01 Ender and Petra

DM1

DM02 Ender and Valentine

DM2

DM03 Ender’s Suit and Pads

DM3

DM04 Ender’s Suit and Pads

DM4

DM05 Ender’s Suit and Pads

DM5

AUTOGRAPH CARDS
(1 in 24 packs)

A01 Harrison Ford

A01

A02 Asa Butterfield

A02

A03 Hailee Steinfeld

A03

A04 Aramis Knight

A04

A05 Jimmy ‘Jax’ Pinchak

A05

A06 Moises Arias

A06

A07 Andrea Powell

A07

A08 Brandon Soo Hoo

A08

A09 Nonso Anozie

A09

A10 Suraj Partha

A10

A11 Khylin Rhambo

A11

A12 Conor Carroll

A12

A13 Cameron Gaskins

A13

A14 Caleb J. Thaggard

A14

A15 Han Soto

A15

REPLICA PATCH CARDS
(1 in 144 packs)

PC-01 Dragon Army Patch

PC-01

PC-02 Salamander Army Patch

PC-02

OVERSIZED PATCH CARDS
(Production-used oversized patch cards, only 3 per entire print run, 4” by 6”)

DA-01 Dragon Army Patch (Available via redemption card only)

DA-01

SA-01 Salamander Army Patch (Available via redemption card only)

SA-01

IF-01 International Fleet (Available via redemption card only)

IF-01

PROMO CARD

P1 Non-Sport Update April/May 2014 (Exclusive to Non-Sport Update Magazine)

P1

EXTRA

Official Trading Card Binder

endersgame_binder

Front of binder

Back of binder

Back of binder

Box of cards

Opened box

Opened box

Close box of cards